Roblox Evade Wiki
Advertisement

Change Log[]


Evade has received many updates over the months. Game updates are recorded in the change-log channel on the Evade Discord server. The change log can be viewed here. Some major updates have been named, usually containing features related to the name.

Current update: New Utilities Update
Current game version: 41.3.7


May 10, 2025 New Utilities Update

New Utilities[]

  • Several new items on the shop! Spice up your gameplay with these new tilities:
    • Breacher - An expensive, but powerful tool. Capable of creating portals that instantaneously teleport the player between them, while conserving momentum to allow cool movement tricks. Your portals cannot teleport other players
    • Revive Grenade - A saving grenade within your hands, throw it at a group of people have been downed to instantly revive them.
    • Smoke Grenade - Emits a trick smoke that temporary hides you from the Nextbots. Use it when you are in a pinch or need to traverse through a tight corridor!

Other New Content[]

  • Player Nextbot has returned!!! Play on this iconic gamemode to have a chance at become a nextbot yourself! Chase players or end up running away from you friends!!
  • New small maps variant! Previously, large maps such as Complex were unavailable to smaller server due their large map size. While it did solve that problem, people on smaller server could not enjoy some of these iconic and beautiful maps. Now, 14 maps have been smaller variants, with slight layout changes. This will be available on both small and large servers, like Big Team
  • The April Fool's 2024 campaign is now playable in the Extras menu under the gamemode selection
  • Significantly reduced the prices of Force Map and Force Special Round prices, by up to 30%!
  • Removed event map icon above regular maps.
  • Reverted Easter decorations on maps. We may continue to decorate future maps in events such as Desert Bus
  • Changed difficulty of Construct.
    • From Easy to Normal

April 29, 2025
  • Game icon changed
  • Removed Easter soundtracks

Other Changes[]

  • Speed Buff
    • Changed maximum speed from 44 to 51
April 28, 2025

Normal Evade[]

  • Easter Event removed.
  • Egg spawn removed.
  • Removed event daily shop.
April 19, 2025 Easter Event 2025

Mini-Event[]

  • Over 16+ unique items will be cycled everyday on the Daily Shop for more than week!
  • The item will cycle twice on the Daily Shop before the event ends, so don't forget!
  • Make sure to purchase the items before they go offsale!
  • Otherwise, the next time these items may be available in next year!
  • Play on Event maps for eggs to spawn faster.
    • Increased event currency rate cooldown from 12s > 10s.

New Content[]

Other Changes[]

  • Desert Bus difficulty changed
    • From Easy to Hard
  • The Daily Shop is divided into 2 types, 1 normal type and 1 event type
  • Massive bug fix
    • Fixes related to daily missions, daily shop, boombox, community servers and rewards after round.
  • Whistle fix.
    • Now has a cooldown.

Easter ends April 28th, 3 AM UTC

April 16, 2025
  • Speed Nerf
    • Changed maximum speed from 51 to 44
April 13, 2025
  • Exchange removed
April 7, 2025 #2

New Content[]

  • Re-added Interloper.
  • Added AIs From the Interloper Mission.
  • Added new options and weapons for Rebel.
  • Added new weapons
  • Added new animation for Pootis.

Other Changes[]

  • Desert Bus difficulty changed.
    • From Hard to Easy
  • The decoy can now be killed immediately.
  • Removed St. Patricks Day Set gamepass.
  • Changed the Dynasty Drumming emote, now moving.
    • Added new music for the emote.
  • Removed classic maps from public servers.
    • Note: They may still appear in the map voting, but the chance of their appearance is reduced.
  • Added cat symbol above downed player
  • Whistle recharge removed.
    • Now you can whistle endlessly.
April 7, 2025 #1

Normal Evade[]

  • St. Patrick's Day event removed
    • Removed battlepass
  • Classic Mini-Event removed
    • Classic maps still not removed from public servers, but under threat of removal
  • Exchange is open
    • The exchange will end on April 13, 7 PM EST

Other[]

  • Your data is not saved during this update as it is still a work in progress, there may be bugs in the update
    • Fixed an bug that prevented your data from being saved
April 2, 2025
  • April Fools' Day event removed
  • Classic mini-event icon returned
  • Maps returned to normal
  • Removed the ability to play as cats or seals
  • Main menu, store and character menu back to normal

Other Changes[]

  • Removed lasers on Abstract (Since the lasers were not working properly, they were removed)
April 1, 2025 Catvade Update

April Fool's update!!!

Overview[]

  • Game icon changed
  • Players are now forced to play as cats and seals.
  • Procedural map generation is now a thing and it's already better than doors procedural map.
  • Removed trimping (joke)
  • Removed desert bus and four corners (joke)
  • Changed the description of the Desert Bus and Drab
  • Press T to be anything
  • UI overhaul (added April Fools' Day textures for UI)
  • Did I forget to mention we removed trimping.
  • Almost all maps are set up for this event.

March 29nd Classic Mini-Event

Mini-Event[]

  • Experience the new LIMITED-TIME gamemode, "Disaster Survival", Survive the Nextbots, but with a twist....
  • Purchase the new "Classic Set Gamepass" for nostalgic-themed items.
  • Over 10+ unique items will be cycled everyday in the Daily Shop per week!!
  • Incase you miss the events, or do not have enough points, these items will still randomly appear on the Daily Shop in the future.

New Content[]

  • Classic Mini-Event ends April 7th, at 6:00 PM
  • St. Patricks Day ends April 7th, at 1:00 AM
March 21nd
  • Re-added St. Patrick Day Set (Limited)
    • Price increased to 500 Robux.
March 17nd St. Patricks Day 2025

St. Patricks Day Event!![]

  • Collect Lupen the Leprechaun's Golden coins, and purchase limited time themed items!
  • 26+ New cosmetics, deployable skins, utility skins, and emotes!!
  • Event ends April 6th, 11 PM GMT.

New Content[]

Other Changes[]

  • Minor changes on a few maps, such as Elysium Moonbase.
  • Fixed some errors and safe spots on several maps.
  • Gamemode rewards work properly on custom servers now (ex. pro servers and social space)
  • Other minor bug fix.
  • Sewers difficulty changed.
    • From Hard to Expert
  • Seraph Research returned to public servers.
  • Security Patches.
March 12nd
March 10nd
  • Valentines Day event deleted.
    • Removed battle pass.
  • Added exchange.
    • The exchange ends on March 14nd.
March 7nd
  • Valentines Day event extended.
    • Event ends March 10th, 1 AM GMT.
March 2nd
  • Game icon flipped.
  • Added several emotes to daily shop.
  • Fixed some UI and voting issues (hopefully)
  • Fixed character cache fixes, with should hopefully patch the bald avatar bug, and layered clothing not appearing.
  • Other minor bugs fixes.
  • Re-added Mansion by 00MF00, a Overhaul version of the legacy map.
  • Moved community servers to use memory stores, which should prevent infinite loading screens when trying to connect to them, alongside it throttling cross-server and global communication.
  • Community Servers has been slightly changed, you can still create a infinite amount of community servers, but only one will be show on the server list.
  • Added 2 new Codes.
  • 1 new Nextbot.
  • Removed new section in settings.

February 22th #1
  • Game icon changed.
  • Added several carries to the daily shop.
  • Converted Lakeside Cabin into a normal map.
  • Added idle sound to Doug Dimmadome.
  • Added idle sound and kill sound 3 to John Cena
  • Added Cat Carry & Cat Burger Jump Pad to the Cat Gamepass.
    • Gamepass price has been raised to 600 Robux.
  • Fixed invisible voting UI bug.
  • Possibly fixed bald avatar bug.
  • Other small bug fixes.
  • Added a new section in settings.

Side note, all returning shop item from Xmas & Valentines have a hidden tracker on them, to see whether you purchased them from years ago or now, so in case we add different versions or trading, it can be linked back to the original ownership date.

February 14th Valentines Day

Valentines Event![]

  • Collect Roses to purchase exclusive Valentine items!!
    • 28+ New cosmetics, deployable skins, utility skins, emotes and more!
  • Event ends March 7th, 1 AM GMT.

New Content[]

Other Changes[]

  • Crystalline Set now has a new emote.
  • Re-added tips.
  • Revamped loading UI.
  • Fixed bald avatar bug.
  • Fixed certain Evade cosmetics overriding attachment positions of Roblox cosmetics.
  • Fixed duplicate leaderboard usernames.
  • Fixed some errors and safe spots on several maps.
  • Other bug fixes.

January 29th Lunar Year
  • To celebrate the Lunar New Year, exclusive items will be on daily shop from the January 28th to February 1st.
  • Added 6 new Nextbots.
  • Added back Abstract and Traprooms.
  • New Maps - Indoor Water Park - Hard.
  • Reworked Maps - Kyoto.
  • New Gamepass - Crystalline Set.
  • Added in "Streaks" Leaderboard, these do not give rewards as of now.
January 26th
  • Winter Holidays event deleted.
    • Battle Pass removed
    • Event maps removed from public servers.
  • Exchange opened.

December 28th
December 26th Winter Holidays
  • Added "Winter Holidays" battle pass
  • New Wolfdog Rebel. Plushie
  • Added 5 New Event Maps
  • 5 new Nextbots.
  • 2 Overhauled maps
  • New light source Headlamp. (Headgear, similar to Lantern)
  • Fixed a major bug that caused the max amount of nextbots to be capped at 1 on smaller servers
  • Emotions are now appearing in the daily store.
    • Added in 10+ Emotes in the daily shop
  • Added back Indoor Courtyard
  • Temporary new gamemode, hot potato, tag another person with an explosive gift before it detonates!
  • 50+ Cosmetics, emotes, and skins
  • Other small bug fixes

November 21st
  • Added "Bedroom" by me and @_Snowy
  • Added "Scorching Outpost" remake by @Monti
  • Fixed some other map issues
  • Settings should now properly save, please note that on your first time joining, low quality mode might be on, you can disable it in your settings
  • Fixed some cosmetic scaling issues on R15
November 19th #3
  • Fixes towards cosmetic scaling on head limbs
  • Fixed graphics settings like low quality not working
  • Fixed Decoy
  • Fixed edge case where using korblox would lower your height
  • Fixes towards custom servers erroring the browser
  • Fixed added mobile tools not being visible
November 19th #2
  • Catdown animation fixed (rejoin servers for the new animation)
  • R15 system made more lenient for smaller bodies
  • Nextbots fixed
November 19th R15 & Community Servers Update#1
  • HUGE FPS GAINS
    • Expect significantly better FPS in maps, by up to 50%, further optimization and bug fixes should allow for a much smoother experience
  • COMMUNITY SERVERS
    • Using a Community Server Subscription, you can create your own custom server. Edit the max players, gamemodes, round settings, and more, and publish it to the server browser. It's like VIP servers but better. Misuse will result in a ban.
  • R15 AVATARS
    • Express yourself with more freedom, with R15 avatars. UGC clothing, body parts, layered clothing, you name it. Enabling R15 doesn't affect your movement in any way, so feel free to switch between the two. If you do not like viewing R15 avatars, you can disable it in your settings
  • New Perk
    • Try out the new "Treads" perk, increasing your base walkspeed by 25%. It may seem minimal, but it works similarly to Hermes, but you can now run backwards, swim faster, emote faster, and have a slightly easier time doing certain movement tricks
    • You can exchange your leftover Halloween Candy for tokens, points, and experience
    • Added in Bubble Chat (if it is buggy, please report it to a tester)
    • Deployables have been recoded, so they should be less laggy
    • Optimized some maps, and revamped Laboratory
    • Added new music tracks by Urgel
    • Added 3 new nextbots
    • Fixed big bugs such as certain perks not increasing your rewards
    • Other minor bug fixes
    • Removed him
  • Cat Jard related cosmetics will be on sale today and on the weekend, this time only.
November 10th
  • Fixes to shutdowns
  • Halloween event has been extended by a week. It will end for good on the 16th
November 6th
  • Added new idle sound to Rick Friend
  • Fixed VIP menu scale causing all the buttons to become incredibly squished
  • Fixed invisible nextbots (A recent Roblox update broke it)
  • Fixed some sounds that would play globally on every single map
  • Fixed nextbots being heard globally in Legacy
  • Other minor bug fixes
November 4th
  • Fixed deployables not functioning when a map is forced/ if a server exists for too long
  • Fixed some optimization issues related to map loading & deployables
  • Other minor bug fixes
  • 3 new Nextbots
  • Almost all invisible walls in Underground Facility have been removed
  • Added a "Carries Off" icon that appears above players if they disable carries
  • Added a force revive/respawn command in the VIP menu (and available to staff members) (these will disable rewards)
  • Add minimizing to the voting menu so you can view the game/other menus without it blocking your view
  • Other minor additions (mostly for staff purposes)

October 29th
  • Fixed an issue relating to voice chat preventing players from spawning in
  • Fixed an issue relating to lights and some props having collision when they shouldn't
  • Fixed an issue related to prop transparencies on the client
  • Fixed an issue where soundscape parts were visible on the client
  • Fixed issues related to the global voice chat special round not working
  • Interactables and objectives should now load in more properly
  • Fixes to maps in general not dealing damage
  • Train Terminal has been fixed and now doesn't appear in the map pool
  • Fixed Backrooms holes not killing the player & not teleporting the player from the random chance roll
  • Fixed the jump button not working on mobile devices that use keyboards
  • Fixed teleportation command
  • Tuned ATV and Forklift to have improved driving mechanics
  • Fixed the Cola not giving credit for the consumable mission
  • Fixed vehicle steering not being responsive
  • Fixed more problems with maps loading
  • Other bug fixes
October 28th (VIP & Special Rounds Update)

VIP & Special Rounds[]

  • VIP Menu is now available for private servers, new commands will be added periodically
  • Use the ! key for a quicker interface in chat when using these commands

New Special Rounds[]

  • More than 8+ Special rounds, including some favorites from legacy
  • Experimental special rounds that aren't just about nextbots or movement
  • Incursion special round has been mostly fixed and added back in
  • Previous special rounds have been tweaked or rebalanced

New Nextbots[]

  • 5 new 3D Nextbots

Map Changes[]

  • The amount of nextbots that spawn per map has been nerfed, it will take +1 to +3 players for another nextbot to spawn
  • Map loading readjusted again, expect better performance when loading in
  • General reduction in place memory size
  • Optimizations to networking
  • Falling through the map when changing maps should be less common
  • Fixed some map cameras
  • Fixed an issue where spectating would unload the map
  • Fixes to interactables not working occasionally (Construct/Funrooms for example)

Miscellaneous[]

  • Unusuals now properly emit at the same rate on all graphics settings
  • Adjusted streaming to hide the environment more on all devices in general for performance
  • Some small adjustments to materials to make them more similar to legacy Evade
  • Reduced performance overhead by your character when playing, so expect slightly better framerates
  • Fixed issues with owning multiple accessories of the same name
  • Fixed an issue related to nextbot initialization
  • Fixed animations not playing in some vehicles
  • Fixed your character massively increasing the weight of some vehicles
  • New voicechat volume slider, and global VC-related commands in VIP/VC only servers
  • Other bug fixes
October 26th
  • Angry Bobo becomes exclusive as of now he is replaced by a 3D version of him called Angry BoboR6
  • The entrance to the lab in Crossroads is closed
  • The entrance to the temple in Jungle is blocked
October 24th #2
  • Safezone range increased for players standing on its edge
  • Fixes to Funrooms
  • Recoded map system, should be more stable
  • Adjusted how maps load in
  • Crashing should hopefully be less common
  • Characters loading in should experience less issues now
  • Removed the boring nextbot rounds
  • Added in increased jump height special round
October 24th #1
  • Emotes now tilt at the same rate regardless of FPS (so your tilt speed on legacy at 240 FPS but for all FPS options)
  • Other custom nextbot fixes regarding special rounds
  • Other fixes
October 23th #2
  • Daily shop fixes
  • Custom nextbot fixes (let me know if anything breaks here after this update)
  • Other fixes
October 23th #1
  • Fixed legacy evade not loading
  • Fixed mobile jumping (hopefully)
  • Increased voice chat volume
  • Fixed movement again to be more similar to legacy (in regards to turning)
  • Added in poll for opinions on update in game. Please vote, this will determine what we will do later
  • Other fixes
October 20th
  • Fixed data problems and loading
  • Data restoration for eternal affection and circus barrier is now live. Keep in mind that the eternal affection skin is dependent on how many valentines items a player has unlocked
  • Increased angry munci range
  • Movement is still being worked on, no changes to be yet published
October 16th
  • Adjustments
    • Adjusted camera height positioning to be mostly similar to legacy again
    • Slightly increased mobile sensitivity
    • Reduced Angry Munci’s Hitbox range.
    • Nextbot jump changes/fixes
    • Nextbots now have a jumping cooldown
    • Nextbots can no longer jump while mid-air
    • Nextbots now no longer jump super high if they don't need to
  • Nextbot teleport changes
    • If the nextbot is stuck, it will try teleporting to the closest 'point'
    • However, if the map has no set points, the nextbot will instead teleport to the player like the original.
    • When nextbots teleport to you forcefully, they have a visual effect to match
  • Fixes
    • Fixed remote event spam when joining
    • Fixed other price oversights
    • Spawning inside the map should be less common
    • Fixed custom rounds/maps not going through
    • Hopefully fixed falling through map and into objects when dying/dropped from carrying
    • Other fixes
  • Other
    • Optimizations to networking in general
October 15th
  • Fixed prices not being shown right
  • Fixed not being able to place deployables when green in certain cases
  • Fixed voice chat being too quiet (works like legacy now)
  • Fixed snatching players
  • Fixed carrying cooldown
  • Fixed double tapping E when reviving someone cancelling the revive
  • Fixed bots not respawning properly
  • Upgraded hitbox detection for nextbots
  • Now verifies magnitude position with respect to ping
  • Far-distance kills SHOULD be less common
  • Nerfed Nextbot superjump (doesn't apply in pro servers)
  • Nextbots target players in safezones significantly less
October 14th #2
  • Attempted fix for loading in again
  • Shift lock adjusted to be identical to regular Evade (2.333, 0.75, 0) > (2, 0.5, 0). Camera should now feel more familiar to legacy
  • Fixed FOV not showing number value instead of percentages
  • Fixed rounds breaking when about to vote
  • Fixed survivals
  • Decoy 160 > 185
  • Radar 170 > 145
  • Fixed not being able to redeem items when at the ticket amount
  • Increased grapple range
  • Other bug fixes
October 14th #1
  • Removed carry snatching
  • Nextbot range reduced (4.2 > 3.8 (before this patch) > 3.4 NOW)
  • Nextbot speed reduced (2900 > 2820)
  • Datastore optimizations (should save better)
  • Currency fixes
  • Legacy evade properly equips
  • Fixed invisible character & not being able to move
  • Fixed all mobile HUD buttons appearing in menu
  • Many unrelated bug fixes
  • Increased mobile sensitivity
  • Adjusted ticket spawnrate & locations
October 13th, Overhaul & Halloween Update

FINALLY HERE[]

  • It's been nearly 2 years since the launch of Evade, and almost 1 and half years of work on this update
  • What took so long?
    • When the project first started, it was to convert the game to R15. After that, we redid a lot of the visual for the game and redid some maps.
    • This was the long period where we mostly worked in isolation. Movement changes were happening that weren't playtested etc.
    • After the release in October, I realized that it was a really stupid idea. I reverted it and went back to the drawing board, and spent a long time figuring out how the movement worked (SPOILER: it was a nightmare. This is what happens when bugs become core movement feature lol)
    • Then, I decided to redo the whole codebase a SECOND time because the original rewrite just wasn't cutting it.
    • Here we are. Good news is that the next updates won't have to take this long.

NEW ADDITIONS[]

  • 40+ NEW Maps
  • 19 OVERHAULED Maps
  • Remade default tool skins and deployable skins
  • Dozens of new Unusual, accessories, deployable, and tool skins.

NEW UI[]

  • All of the UI in the game has been remade.

GAMEPLAY CHANGES[]

  • Small balance changes
  • Your main equipment has been divided into three categories
  • You can now only equip up to 4 slots of consumables/deployables
  • You can now equip 2 perks
  • Nextbot AI has been tweaked and improved
  • Nextbot AI is now capable of flanking on large servers.
  • Nextbots have been reprogrammed to express more creativity, such as responding to stimuli and more.
  • Added several types of vehicles which can be found in few maps.

GALF'S SHOP[]

  • Shop UI has been simplified
  • You can now buy emotes and Nametags
  • Shop items now sorted by category

A BETTER EXPERIENCE[]

  • New optimisation mechanics used for maps and players.
  • Much of the fronted and backend code of the game has been reprogrammed and optimized.
  • Possible further steps may be taken in the future to make the game more accessible on weaker devices.

QUALITY FOR LIFE[]

  • Footstep SFX depending on surface you are on
  • New ambience SFX/VFX added
  • Improved UI for vehicles, tools, and gamemodes

JUST THE BEGINNING[]

  • This well be Part 1 of the Overhaul update.

Thank you for reading this whole yap session, and ESPECIALLY Thank you for waiting around for so long for this update. Hopefully it was worth the wait.

HALLOWEEN 2024[]

Collect candy around the map, and earn extra candy for survive the round.

  • 15+ Cosmetics
  • 15+ Utility Skins
  • 15+ Deployable Skins
  • 7+ Emotes and more!!!!
  • The return of old and new Halloween maps
  • Everything is exclusive to this event!! So grab all the candy you can before time runs out!!!!


August 12th
August 5th, The 2nd Anniversary Update

May 29th
  • Adjusted fonts and text sizes due to roblox's removal of the original gotham font
May 24th
  • Removed the ability to see the leaderboards for Levels/Survivals (new servers only)
    • Due to consistent drama for the past year, involving countless groups and individuals, we removed these leaderboard sections. Please be respectful of one another. If you are involved in harassing/thwarting other people, whether it's through dm's, alt accounts, snarky comments, or being affiliated with someone who does those things, you may be punished. Punishments may range from a simple warning, to having your data wiped or being banned. If you share accounts with someone, you can still be held liable for actions they do. Leaderboards may come back once overhaul™️ is out. Don't be a computer neet who spends all day annoying leaderboard players, there's a lot more meaningful things in life to do than that.
May 20th
May 5th
  • Drake removed.
    • Now only available in VIP exclusive servers.

April 11th
  • Removed St. Patricks Day Event
April 2nd (#2)
  • Fixed jard clown not being given (new servers only)
  • Archived/deleted one of SpongeBob’s kill sounds for unknown reasons
April 2nd
  • Removed April Fools
April 1st (#2)
  • Slightly nerfed the mission difficulty in funrooms & backrooms, the mission still remains fairly challenging, best played while on a desktop and not mobile
    • The mission uses the engine made for evade overhaul which allows for more complex behavior and mechanics and that this campaign mission took like 2-3 days so obviously it's not that well made or planned out like stand alone games such as Halo, RDR2, Gears of War, COD, etc, but is representative of what future things we could add to the game
April 1st (#1)
  • Nico's Nextbots [the evade update] maps
  • Added temporary maps
  • Mission
  • Cosmetics
    • Banana pad skin, circus barrier skin and whoopee cushion landmine skin obtained by joining the game this April Fools
  • Other
    • UI temporarily updated for the theme
    • we're nico's nextbots now

March 20
March 19 (#2)
March 19
  • New nextbots are back
  • Fixed cauldron of greed being a Landmine skin (now Sensor)
  • Fixed changelog
  • Some other bug fixes
March 17 (#2)
  • Temporarily removed new nextbots
March 17, The St. Patricks Day Update 2024 / Parity Update Pt.1
  • Patricks Day Pass (3 stages)
  • Gamepass returned
  • Ingame HUD now resembles the Overhaul HUD.
  • Menu is now styled more like the Overhaul UI.
  • New footstep sounds
  • Adjusted camera movement to reduce nausea
  • Adjusted Nextbot shake effect
  • Updated interact HUD
  • Added in every Overhaul nextbot to main Evade
  • Third person is now the default for mobile users
  • Adjusted ADS
  • Adjusted FOV changes near nextbots and sprinting in general to better represent Overhaul
March 8
  • Patrick's idle sound has been archived by the creator for unknown reasons
March 4

February 27
  • Removed Mario, Luigi, & Wario Nextbots since Nintendo copyrighted them and deleted them off roblox
    • New servers only
February 14, Val 2024
  • Val pass
  • 3 pages
  • some bug fixes

January 15
  • Xmas 2023 event removed
  • Exchange open
  • event maps removed
January 3
  • Fixed a gamebreaking issue where players couldn't join the game at all due to a datastore/roblox issue

December 26
  • Fixed rewards panel showing the Valentines currency as opposed to the gifts
  • Lurking re-enabled temporarily
December 25, Xmas 2023
  • Xmas pass
  • 2 tiers
  • 11 items (mostly deployable skins, but also features 2 returning emotes from previous xmas)
  • Brought back previous Christmas maps
  • 2 new Nextbots

September 30
  • Issues regarding Nextbots have been mostly fixed, but problems and complications should still be expected.
    • As a side effect, Nextbots are now invulnerable to all forms of damage.
September 9
  • Added a new map: Loop.

July 31
  • Scout's idle sound has been archived by the creator for unknown reasons
July 15
  • Purged a bunch of people from in-game administrator perms
  • Removed him

May 27
  • Replaced nuclear tanks in Nuclear Processing with other models since it turns out they were stolen
  • Temporarily added back Four Corners (Still has a rare chance of appearing in map pool)
  • Added back Poolrooms
  • Fixed certain Scorching Outpost bugs (this map has a billion bugs and invulnerable spots yet to be discovered)
  • Removed Indoor Courtyard's invulnerable spot
  • Possibly Removed Jungle's invulnerable spot
  • Other minor fixes

April 2
  • Removed April Fools event
April 1, INVADE
  • Beta testing for new game project 'INVADE'

Remember the Rebels, the Troopers and the curious gadgets of vehicles you can occasionally spawn in in our previous game Evade? INVADE is an expansion of those concepts, stretched out into a full campaign-length experience.

  • Temporary will replace Evade as testing is more efficient with a ton of players

As a result, the St Patricks Day gamepass has been removed, and oddball will also be removed unless you guys want it back in lol

INVADE FEATURES

  • Confetti Bomb - On the Defender side of the campaign, press 'T' to use your 'Confetti' ability, which will direct attention away from allies who are in a tighter situation
  • Anti-Gravity Well - On the Attacking side of the campaign, locations may experience some local displacement due to advanced technology.
  • Unstable Lava - Utilized by the Attacking side of the campaign. Lava is a side effect of their invasion, and may appear on certain locations.

March 27
  • Fixed certain map objectives not working (Arid Ruins can't locate it, but will eventually be patched, just a visual thing)
  • Fixed certain escapable out-of-bound spots in some maps
  • Fixed some visual errors in some maps & their cameras
  • Gave Scorching Outpost new audio & ambience
  • Edited some deployable skin visuals
  • Made the trains on Train Terminal appear more rarer (16s > 50s interval) now (25s > 60s), at the minimum trains will appear every 25s
  • Hidden additions
  • Gave all new @Game Moderator's their administrative commands in-game, they now have the ability to ban players & execute other fun/staff commands
  • Hopefully player-reports and the speed of banning exploiters will be much quicker, and tickets can be resolved faster
March 24
  • Fixed St. Patricks items appearing in daily shop
March 22
  • Fixed bug regarding the game breaking & players spawning in a void
  • Lowered ambience sounds on Scorching Outpost
  • Fixed unintended ability to escape the map through a cancollide-off wall
  • Other minimal bug fixes/changes
March 20
  • Changed character inventory icon size so 4 fit in a row instead of 3
  • Changed item inventory icon size so 4 fit in a row instead of 3
  • Removed Death Maze
  • Removed certain hidden items & NPC's that were intended to be admin-only
March 19 #2
  • Removed collisions from grapple hook
  • Fixed gate doors on Scorching Outpost
March 19
  • Changed Oddball server size from 50 > 20
March 17 (#3)
  • Added an arrow to the cauldron alongside the already given highlight
March 17 (#2)
  • Fixed March Showcase's rainbow not curving
  • Fixed intermission music
March 17 (#1)
  • Exchange disabled
  • St Patricks Day Set Gamepass
    • Available in the menu
    • Made by community
    • 4 item skins, 2 cosmetics, 1 unusual, 1 emote
  • Oddball gamemode
    • Goal is to hold the cauldron the longest
    • Touch a player to steal their cauldron
    • The longer you hold the cauldron, the more rewards you get
  • New map: Scorching Outpost
    • Rising lava, beware
    • Doors are closed on map start and levers must be found to reopen them (objective)
  • Bug fixes
March 6

February 14 #2
  • Fixed Military gamepass not granting items
February 14, Valentines Event Update


Valentines Event[]

  • Ticket currency return as Envelopes
  • Use Envelopes for battlepass items
  • 4 tiers on the battlepass

XMAS Exchange[]

  • Previous Christmas event's exchange will continue to be available until the Valentines Day event ends

Military Set[]

  • Community created set
    • Contributions from Snail, shinon, Pixel, sc6uth, Ciege, danncie, Plastico and Chams
  • Features multiple skins across the board, emotes, unusuals, etc.
  • Gamepass

Maps[]

  • Alleyways by HotGamer_Oficial
  • Elysium Moonbase by Bad_Yam
  • Indoor Courtyard by Krysxvns
  • Terror Hotel by Laabyu & siqker

Other Changes[]

  • Some character visual changes
  • Fixed vehicles
  • UI changes
  • Bug fixes
February 13
  • Holiday Update removed
  • As usual, you are allowed to exchange remaining Gifts for currency
    • Currency rate changed (20 Gifts > 16 Gifts)
  • No more snow on maps
  • No more festive UI-related visuals

All XMAS maps have been removed with 4 less festive exceptions

  • Alpine Palace (Castle map, now with melted snow and green grass)
  • Cliffshire (still snowy, no christmas decorations)
  • Frigid Power Plant (melted snow and autumn grass)
  • Nemo's Rest (christmas decorations removed)
  • Talking is now allowed in VC, but nobody else can read what you're saying (allows for admin commands)
  • Added Brutalist Void to public and private servers
  • Bug fixes

January 12th
  • Made Landmines unable to kill players in any way
    • Hopefully this will resolve most issues with people glitching through map boundaries, though it is not the perfect fix
    • Fixed missing and misplaced barriers on multiple maps
  • Added Winter City by Devil
    • "Only in Cincinatti (Ohio)", this map contains a saferoom
  • Fixed a couple of cosmetics
    • Unfortunately the issue with the Angelic Redemption wings and halo appearing as squares is a Roblox issue in which the client doesn't properly load the images, but if there are any future solutions or substitutes for it, then it will be implemented
  • Added a new barrier skin
  • Reenabled Lurking special round
  • Buffed Grapple Hook grapple projectile speed 390 u/s > 500 u/s
  • Fixed lighting issues on some maps (Roblox bug that affects lighting or causes weird black areas was confirmed to be a Roblox engine issue)
  • Added 2 nextbots

(For some reason Roblox kept moderating the mine turtle audio as inappropriate?)

  • Other small bug fixes
January 2nd
  • Increased max amount of gifts around the map from 8 > 10
  • Removed certain cosmetics that were deemed unnecessary (Mostly exclusive ones)
  • Fixed certain tools not having a third person viewmodel (flashlights still wont show up idk why dont ask me)
  • Fixed certain tools having incorrect viewmodels
  • Nerfed all Rebel weapons (Makarov, Silenced Pistol, SMG, etc)
  • Nerfed the amount of rebels that spawn during special rounds
  • Buffed Grappling Hook Rounds per use 5 > 6
  • Fixed some Teleporter-Landmine glitch spots
  • Fixed some invulnerable spots on several maps
  • Reduced the amount of times audio is played during ragdoll collisions
  • Fixed certain audios not playing/muted
  • Fixed certain lighting issues (The one where the whole game appears saturated and dark is a Roblox bug, unfortunately there is not much we can do about it)
  • Other minor bug and exploit fixes

December 31 (#2)
  • Significantly reduced overall battlepass ticket costs
    • Old vs New costs
    • T1 - 625 / 440
    • T2 - 810 / 650
    • T3 - 970 / 745
    • T4 - 945 / 750
    • T5 - 945 / 720
    • T6 - 895 / 670
    • T7 - 1125 / 870
    • T8 - 990 / 720
    • T9 - 705 / 490
    • T10 - 1555 / 1245
    • Total 9565 / 7300
  • Fixed certain items on battlepass not appearing
  • Fixed certain maps causing the game to run at 5 fps
  • Fixed certain bugs related to dying & being able to move (Not entirely patched for sure)
  • Removed Pizza Zed from public servers
  • Removed certain cosmetics that shouldn't be public
  • Other small bug fixes
December 31 Holiday Event


Holiday Event[]

  • Ticket currency returns as Gifts
  • Use gifts for battlepass items
    • 100 items on the battlepass

Holiday Maps[]

  • Frosty Summit by Lelerism, Aniysion, & Woomyko
  • Mountain Cottage by PulsatingDevil
  • Lakeside Cabin by Frost43X
  • Winter Palace by Auurous
  • Prague Square by payVEL123 & jared480
  • Nemos Rest by AzoDz
  • Frigid Power Plant by gcjyxfoko
  • Festive Gathering by wlfguy3 & reamnit
  • Festive Factory by 4it3dm1, ig57, & ANUOHM
  • Cliffshire by Bad_Yam

Festive Characters[]

  • Temporary gamepass, unlocks 5 festive character cosmetics
  • Does not provide any unfair advantage over other players
  • Set made by 4it3dm1
  • Player Nextbot Gamemode
  • Players replace the default AI in controlling Nextbots
  • Supports special rounds

Grapple Hook[]

  • Expensive utility item
  • Allows for increased mobility

Carry Animations[]

  • Similarly to Emotes, customize how your character looks when carrying a downed player
  • Located in the Character Shop
  • More animations planned in the future

Other Maps[]

  • Brutalist Void (Special Map)
  • Kyoto by Every1sCircunyation
  • Mayday by AzoDz

Nextbots[]

Other Changes[]

  • Ragdolls/being downed is now smoother
  • Ragdoll sounds
  • Cola use animation is faster
    • Slightly reduced boost
  • Character Inventory now shows item descriptions
  • Bug patches + exploit fixes
  • Added Alien Grunt (Date added may be unofficial)
  • Added in a change log UI
December 1 (#2)
  • Fixed intermission
December 1 (#1)
  • Removed blood splatters
  • Removed blood particles
  • Removed blood flesh hit sounds
  • Desaturated red vignette when downed
  • Fixed vignette issues when dying while waiting for a revive
  • Game age rating updated

November 26
  • Black Friday price reductions removed
  • Removed Complex
    • Reason: Lack of players interested, too large, didn't fit the changing vision of the game, laggy.
  • Removed Art Exhibit + removed all references to Art Exhibit
    • Reason: Art Exhibit is a map from the earlier stages of the game that was added in without permission and is a ported map of zs_abstractum from Gmod. As per the creator's wish, it has been removed from the game permanently, and all references to it have been removed.
November 25 Black Friday
  • Happy Thanksgiving & Black Friday to anyone who celebrates it 🦃 🍂
  • All Developer Products (Tokens/Points/Gamepasses) are 40% Off for a day
  • Certain products such as Custom nextbot, respawn, donations are not affected
  • Other minor Bugfixes
November 21
  • Removed Infection Mode
  • Removed event maps excluding some non-halloween-specific event maps
  • Catacombs,Tudor Manor and Warped Estate now remain as permanent maps
  • Removed Cemetery
  • Removed Nightmare Library
  • Any specific halloween references have been removed
  • TicketsTickets are now unobtainable
  • Optional ticket exchange menu
    • Allows you to exchange out tickets for tokens, points or experience
  • Remodeled silenced pistol
  • Reanimated Makarov and Silenced Pistol
  • Original Silenced Pistol remains as Silenced Makarov
  • Mines can no longer activate from the owner of said mine
  • Fixed emotes on other players causing issues
  • Other bug fixes
November 14
  • Updated Loading UI
  • Boombox settings now can be done in the 'Usables' section even if you don't own any usables
  • Your owned boombox now plays regardless of your settings
  • Fixed boombox being unusable if you equipped Bloxy Boy
  • Fixed boombox being completely unusable
  • Fixed camera max zoom distance
  • Leaderboard opening process updated due to complaints
    • If you press the TAB/Leaderboard button and unpress it under .25 seconds later, the leaderboard UI will linger until you press TAB/Leaderboard button again
    • If you press the TAB/Leaderboard button and unpress it over .25 seconds later, it will disappear automatically
November 13 The One Billion Visits Update


Maps[]

  • Work Facility by Beefchoplets
    • Hard Difficulty

Cosmetic Reworks[]

  • Entire Character Customization Rework
    • Equipment slot overhaul
      • 2 cosmetic slots
      • 1 unusual slot
      • 1 'character' slot (etc. jard, bobo, vanguard, overseer)
      • 6 Emote Slots

UI Changes[]

  • Leaderboard Overhaul
    • Much more concise and easy to read
    • Provides more useful information
    • Easier on the eyes
  • Round Start UI Changes
  • Player Downed/Death UI Updated
  • Updated title

Twitter Codes[]

  • Twitter codes will now be periodically given out. Keep an eye out for special rewards!

Cosmetics[]

  • 'Future Set'
  • 'Trooper' Character
  • 'Defect Rebel' Character
  • Epsilon
  • 1 Billion Celebration
  • Bird Badge

Nextbots[]


Other[]

  • New 'Ragdoll' setting
    • When off, limbs do not flail around
  • Drab Difficulty Change (Hard > Normal)
  • Elysium Tower Difficulty Change (Hard > Normal)
  • Pro servers no longer net a reward multiplier
  • Backside server changes to make future updates smoother
  • New extremely buggy 'GrappleHook' item
    • Only usable in VIP servers in the VIP menu
    • Many issues are to be expected - not in any way final
  • 'Glowstick' item (VIP Only)
  • 'Plush' item (VIP Only)
  • Compass now looks in the direction of an objective
  • Compass price is now $40
  • Compass price is now $100
  • Decoy price is now $350
  • Radar price is now $320
  • Radio price is now $150
  • Halloween music and theme changes are now reverted
  • Event-related items, maps, modes, etc. are still available until the 20th

Bug Fixes[]

  • Fixed issues related to certain character model's ragdolls being broken
  • Fixed the camera being improperly attached to an invisible object when being downed/dying
  • Fixed mouse being stuck when dying
  • Fixed Beacon being broken on some devices
  • Fixed Landmine propelling players into areas they can't normally enter
  • Leaderboard Overhaul
November 1 (#2)
  • Fixed Pumpkin Head breaking
November 1
  • New 'Broom of Doom' emote
    • Unlocked via Tier 7 of the battle pass
  • Increased inventory UI space
  • Implemented Roblox Animation Blend Fix
  • Updated Trooper's model
  • Fixed Trooper using incorrect voice lines
  • Removed placement collisions for all items excluding Teleporter
  • Fixed animation bugs related to sliding
  • TF2 merc nextbots spawn chance cut in half excluding Scout (since there's like 9 of them)
  • Trains no longer insta-kill
  • Small Jungle adjustments
  • Other bug fixes

October 29
  • Removed party hat from stores
October 26
  • Removed bobo frame from church in Cemetery
  • Fixed many bugs related to the final tier in the rewards UI
October 25 (#3)
  • Reverted unusual fix
  • Adjusted collisions of objects to not cause as many issues
October 25 (#2)
  • Fixed Trainstation's cameras
  • Unusual changes
    • Unusuals no longer linger around and get in the way when moving into first person
    • Unusual fix changed, no longer emits when off screen and is a bit more optimized
  • Fixed unusual bugs related halloween cosmetics
  • Changed how deployable collisions work again (fixed majority of broken teleporter spots)
  • Fixed tiers showing up as 0 items remaining
  • More bug fixes
October 25
  • Fixed Jungle's cameras
  • Increased scrolling size of inventory UI for cosmetics
  • Fixed a head joint issue that broke your neck (connected to Mini Jard and Mini Bobo)
  • New servers only
October 24

Unmentioned Unusual Additions

  • Cosmic Vortex by dragon_9086
  • Dark Star by cuj_o
  • Purple Energized by 8Deva
  • Red Energized by 8Deva
  • Irradiating Halo by ShinonArtZ
  • Particulate Iridescence by ShinonArtZ
  • Prismatic Radiance by cuj_dragon_9086
  • Roseate Geyser by cuj_o
October 24
  • Updated new Unusual item skin icons
  • Fixed Jard Plush's incorrect robux text
  • Made Ticket collection radius much more generous
  • Other bug fixes
October 23 (#3)
  • 'Pizza Zed' Nextbot as per deal with Parrot Btw
  • Tickets are now client-sided and can only be obtained by the local player
  • Added in 'Credits' UI
    • Includes inspirations and credits for various contributors and other game IPs
  • Event tab now has 2 pages
  • Event 'Milestone' UI
    • Upon accumulating a certain amount of tickets, you will be given a special cosmetic to reward your hard effort
    • Current milestones include the Ticket, Orange Ticket and Gold Ticket
  • Adjusted sword hitreg again
  • Fixed 'Page' text not appearing
  • Tier requirement adjusted (total tier items -3 instead of total tier items - 2)
  • Fixed issues with Warped Estate
  • New 'UGC Items' robux option
    • Includes bobo plush and jard plush for now
  • Adjusted carpet texture on Nightmare Library

Unmentioned Patch Notes:[]

  • Body is now visible in first person
  • Added in ‘Zombie’ mechanic
    • Increased speed, reduced acceleration
    • Force equips ‘Corruptor’ item
  • Updated Ofher Modes UI
  • Added in Points option in Robux UI
  • Updated Usables UI
  • Made joining the game faster
  • Added in Loading tips
    • Some games have been credited
  • Updated various shop UIs
  • Special rounds do not affect the reward multiplier in private servers
  • Many new daily shop cosmetics, keep an eye out!
  • Adjustments to the first person camera
  • !globalshutdown command
  • Fixes to !forceweapon
  • New vehicle: Vanquisher
  • New vehicle: Spider Tank
  • New vehicle: Tiny Car
  • New vehicle: Tiny Warthog
  • Ability to set your weapon in private servers
  • Updated California Girls
  • Conga emote by ProbablyLava
  • Flexing emote by ProbablyLava
  • Fixed Decoy
  • Fixed custom nextbot occasionally not going through
  • Fixed resetting not reducing your lives by one
  • Many exploit fixes
October 23 (#2)
  • Fixed Sans cosmetic not appearing
  • Fixed other cosmetics not appearing
  • Fixed broken doors on some maps + leading to the floor to be unanchored (Ex. Tudor Manor)
  • Turned off shadows for most lights on all Halloween maps, overall lighting quality may be lower but it should significantly boost fps
  • Made the trains on Train Terminal have a longer delay
  • Reduced Reward multiplier for certain special rounds, and increased the multiplier for others
  • Other minor bug fixes

Other bugs, optimization, and improvements, especially with ticket gaining to be local-sided will probably be published later today. We apologize for the crap ton of bugs that make the game unenjoyable and repetitive.

October 23 A Haunting All Hallow's Update


🧛 🎃 A Haunting All Hallow's Update... 🧛 🎃 Engage in tons of new Halloween-themed exclusive content! Check out the new maps, gamemodes, skins, unusuals and other additions! Dozens of community contributions have helped with the creation of this update in preparation for the spooky season.

🎃 🗺️ 8 New Halloween Maps! 🎃 🗺️[]

  • Catacombs - Abandonment, flesh, nerve and bone. Created by Subzeroto, Spookiner, & gecbomb
  • Cemetery - Here lies the final resting place of hundreds of poor, suffering souls. Created by 1TeethPaste
  • Hallow Rails - A place for the most fun you can ever have.. permanently. Created by reamnit, wlfguy3, le_Guom, & K0D14C
  • Insane Asylum - An infamous abandoned insane asylum, known for causing hallucinations and freakouts in those who dare to explore. Created by Aurrous
  • Nightmare Library - Refitted as a location for Evade High School's annual Haunted House event. Created by 4it3dm1, ANUOHM, & ig57
  • Pumpkin Emporium - Don't get lost. Created by AzoDz & SeafoamBreeze
  • Tudor Manor - Antique mansions from the 18th century, this relic of our past has been kept in a pristine condition due to supernatural causes. Created by Lelerism
  • Warped Estate - Dabbling in space-time has resulted in a liminal space with no reason to exist. Created by Bad_Yam

New Rare Map[]

  • Train Terminal - Watch your step off the platform. Created by Beefchoplets.

🎟️ New Event Currency 🎟️[]

  • Tickets, a new form of currency used in the Halloween battlepass. Collect them to purchase items, ranging from cosmetics, skins, to emotes. Tickets randomly spawn throughout the map over the course of a round, and winning a round grants extra tickets as well. Halloween-themed maps have a 25% ticket bonus.

🛍️🛒 Battlepass 🛍️🛒[]

  • The 2022 Halloween event uses a battlepass to unlock dozens of items. Each tier starts from the cheapest to the most expensive, unusuals are often the most expensive item in each tier, each costing over hundreds of tickets. In order to unlock a tier, you must purchase a portion of the previous tiers items, and each tier will become unlockable after a day.

🧢 New Cosmetics! 🧢[]

  • Over 60+ Cosmetics have been added, ranging from deployable skins, player accessories, unusuals, emotes, and more. The contributions from the community have greatly been appreciated and this event would mean little without them.

🪩 Public Cosmetic and Emotes 🪩[]

  • Along with the Halloween-themed items, there have also been new cosmetics available on the daily shop. Including Unusuals, Deployable skins, and more. Two new emotes "Conga", and "Flexing" have also been added.

🎮 New Gamemodes 🎮[]

  • Pro Servers - Level 50+ Elite-only servers where players with plenty of experience with the game can hang out. No easy maps are available on the voting menu
  • Infection - A temporary run and chase game focused on infecting survivors and to prevent them from surviving the round

💀 Nextbots 💀[]

⏱️ Special Rounds ⏱️[]

  • Lurking - Temporary new special round for the Halloween season, combing darkness with one of our iconic nextbots. They are watching.
  • AngryMunci 1/2/3 - Due to the great demand for this round, it has been made public. Each tier increases the amount of Angry Munci's that spawn.
  • SuperMunci 1/2/3 - Due to the great demand for this round, it has been made public. Each tier increases the amount of Super Munci's that spawn.
October 4
  • Fixed Wings cosmetic

September 29
  • IMPORTANT BUG FIX
    • Fixed loading bug
September 27 (#3)
  • Raised Angelic cosmetic's halo a bit
  • Fixed Angelic cosmetic
September 27 (#2)
  • Fixed accidentally having the mission timer only set to 10 seconds
  • Bot spawn icon will always be seen ontop no matter where you are
  • Added him
  • New servers only
September 27
  • Base speed 1450 u/s > 1500 u/s
    • Bot speeds have been slightly increased to compensate
  • Certain bots had varying degrees of acceleration and friction which caused some of them to be faster than others, the playing field has been levelled for most of them so most bots have had their speed set to the same base speed and acceleration
  • All bot melee ranges excluding exclusive ones (Angry Munci, etc) have had their melee range reduced from 3.5-5 studs to 3 studs
  • Removed some invisible barriers on Jungle
  • Fixed some Teleporter abusing spots to get out of bounds in certain maps
  • Other bug fixes (Loading screen stuff will still be researched into)
  • Removed him
September 26 (#3)
  • Removed enemies/AIs/future content that shouldn't be visible because some of you exploiters like to ruin surprises for other people
September 26 (#2)
  • Removed him (new servers only)
September 26
September 25
  • Loading Screen no longer preloads assets (this is the reason why players were having issues connecting to the game)
September 24 An Unusual Update


Note: Not a conclusive list of the changes

CONTENT ADDITIONS[]

  • Unusuals
    • Unusuals are unique particle effects that you can apply to your character.
    • They have their own cosmetic slot
    • Typically expensive and requires a lot of grinding
    • Previous particle effects have been converted into unusuals
  • Daily Store Revamp
    • The Daily Shop now has 4 slots of items.
    • The first 3 are for regular shop items
    • The 4th one is for special items, including unusuals and certain exotic skins
  • Server Menu Changes
    • Enable/Disable AI
    • Insert AI
    • Insert Vehicle (unstable)
  • Emotes
    • Infectious by Dine
    • Goofy Stride by Dine
    • Bold March by Dine
  • Cosmetics
    • Astral Nebula
    • Autumn Leaves
    • Avarian Staff (updated model)
    • Aviator Cap
    • Blue Abduction
    • Blue Faded Cap
    • Blue Neon Shades
    • Bobo Friend
    • Chained
    • Chainsaw
    • Charming Hearts
    • Cursed Horns
    • Egg Toast
    • Electrified
    • Fire Horns
    • Flowering Petals
    • Glyph
    • Green Abduction
    • Green Faded Cape
    • Haha
    • Jard Friend
    • Kugelblitz Horizon
    • Kugelblitz Ring
    • Night Lights
    • Orange Headphones
    • Plaid Hat
    • Red Abduction
    • Red Faded Cape
    • Shining Sparkles
    • Thundering Storm
    • Voltaic
    • Wings
  • Item Cosmetics
    • Locket
    • XR9000
    • Stopwatch
    • Lighter

NEW MAPS[]

  • Crossroads
    • Based on the famous Crossroads map from the Golden Age of Roblox. Made by UnexpectedDev3loper
  • Death Maze (SPECIAL)
    • Your worst nightmare.
  • Jungle
    • Once a temple belonging to the mighty Mayan Empire, now a desolate, rotting assortment of bricks in the middle of nowhere. Created by wlfguy3.
  • Icebreaker
    • An outpost stationed around a frozen icebreaker in the middle of the Arctic. Created by AzoDz.
  • Neighborhood
    • A small cul-de-sac of rundown houses. Created by Subzeroto.
  • Station
    • A train station currently under construction in the middle of downtown. Created by bluirre
  • Trimp (Secret)
    • appears 95% less often than other maps (Secret is not the map name)

UI CHANGES[]

  • In-game health bar
    • Used specifically on Military Incursion and Imposter modes
  • In-game player count HUD
  • In-game item name HUD
  • Ability to change emote volume
  • Adjusted many buttons
  • Daily Shop now has 4 slots
  • Removed Cosmetics slot showing up random item cosmetics rather than character cosmetics
  • Shop blur effect
  • Support for 'Icon' daily shop items (for unusuals)

OTHER CHANGES[]

  • Many new admin commands
  • Certain special rounds have been made admin-only
  • More guns
  • 'Convoy' vehicle

BUG FIXES[]

  • Fixed speed bugs
  • Fixed bugs related to vehicles
  • Fixed many exploit vulnerabilities
  • Removed him
September 19 (#2)
  • Removed all references to Obunga (new servers only)
September 19
  • Removed Obunga and Crepeounga due to Roblox Moderation.
    • Any images with Obunga have replaced with tbh
  • Teleporter Cost $140 > $80, Lifespan 90s > 120s
  • Landmine Cost $100 > $80
  • Finally fixed Gold Teleporter
  • Increased brightness of Floodlight skins
  • Removed Bonus rewards on hidden special rounds that were supposed to be exclusive to admins
  • Removed him
September 11
  • Fixed some UI problems related to missions
  • Fixed Golden Teleporter not showing up
  • (Only in new servers)
September 7
  • Golden skin changes
  • Fixed equippable slots being too small
  • Fixed cosmetic slots being too small
  • AI pathfinding yield fixed (smarter when there's more AIs)
  • (Only in new servers)
September 5 (#2)
  • Fixed Evil Munci special round being public
  • Small other map fixes
    • Maps like Silver Mall & Mansion are slightly bigger
  • Fixed an exploit with Teleporter
  • (Only available in new servers)
September 5
  • Changed how characters are loaded in game
  • Characters are 'loaded' at the start of each game
    • Loading in will default from this cache
    • This means that customizing your avatar will not take immediate effect when playing
    • This was done to reduce strain on Roblox's servers and reduce networking significantly
  • New Leaderboard cosmetics
    • Any Top 10 individual will receive a permanent cosmetic correlating to what you scored
  • Made 'Many Angry Muncis' special round private
  • Bobo Tower cosmetic (admin only)
  • Fixed items in the shop using the wrong images
  • Fixed Jard's viewmodel
September 4 The Skins Update


Note: Not a conclusive list of the changes

➕️ CONTENT ADDITIONS ➕️[]

  • Game is now available to Xbox users

🔨 Deployables 🔧[]

  • Teleporter - Grants teleportation to any other placed teleporter. Beware of the 30 second individual cooldown.

🗓 Daily Missions 🎯[]

  • Every day there will be a set of randomized missions to complete. You will have only a day to complete them. Upon completion you will be given either points, tokens or experience.

🪙 Points 🪙[]

  • Points is the currency used for buying skins.

🎶 Emotes 🎶[]

  • California Girls by ProbablyLava
  • Catdown by Dine
  • Crabby by Dine
  • Distraction Dance by Dine
  • Freestyle by Dine

🧢 Cosmetics 🎩[]

  • Alpha Tester
  • Angelic
  • Avarian Staff (Granted to users who own the Lightbeamer badge in Tower Blitz)
  • Blue Neon Shades
  • Mini Bobo
  • Boombox
  • Conductor
  • Energy Sword
  • ExoHelmet
  • Headset
  • Infection
  • Jard
  • Krusty Hat
  • Milkman
  • Robotic Overseer (Granted to those who own Recon Base in Tower Blitz or alternatively own the 'Worlds Collide' gamepass)
  • Party (Thanks for helping us break the 100k player count barrier!)
  • Technician
  • Vanguard (Granted to those who own Recon Base in Tower Blitz or alternatively own the 'Worlds Collide' gamepass)

Item Cosmetics

  • Various color variations of many items (too many to list here)

🎮 Gamemodes 🎮[]

  • VC Only (You can only use your voice to communicate)

💀 Nextbots 💀[]

Special Rounds[]

  • Angry Munci
  • Many Angry Muncis

🗺 NEW MAPS 🗺[]

  • Construct by JerryR0X, heavily edited by Beefchoplets and OsterDog
    • A snowy liminal wasteland based on an iconic sandbox map. Inspired by gm_construct
  • Elysium Tower by Bad_Yam
    • The skyscraper of the infamous Elysium Corporation. Based on Mirrors Edge.
  • Facade by Every1sCircunyation
    • Dozens of intertwined buildings. Based on gm_frame
  • Laboratory by Bad_Yam
    • Don't let El Gato escape.
  • Library by Bad_Yam
    • This is The End.
  • Mansion by JerryR0X
    • A decrepit old mansion with winding hallways.

🖥 UI CHANGES 🖥[]

  • FOV Slider
  • Viewmodel sprint animations
  • Ability to disable jumpscares
  • 4 map vote option
  • More customized graphical settings
  • Updated equipment UI
  • Updated other modes UI
  • Added in UI for teleportation
  • Special round now has a description of what it does
  • Bug fixes

🎮 GAMEPLAY CHANGES 🛠[]

  • Reduced the price of Decoy
  • You can no longer carry players who are in the middle of being revived

OTHER CHANGES[]

  • Ability for admins to spawn in vehicles

🛠 BUG FIXES 🛠[]

  • Fixed many issues related to the reviving mechanics
  • Fixed many issues related to exploits
  • Fixed custom nextbots breaking

August 22
  • Changed Social Space maximum players 25 > 75
    • Because there's no AI or anything insane going on I think it can afford it
August 21 (#2)
  • Fixed descriptions of Briefcase & Badge
  • Edited some descriptions of other skins
  • Nerfed Alpha Tester maximum speed cap 8% > 6% so it's on the same level as Stilts, too many people complained about this
  • Significantly buffed Hermes Shoes from 25% > 60% running acceleration, it's a lot more noticeable now
  • Fixed Ikea music being 10x louder than it should've been
August 21
  • Added in donations
  • Made the leaderboard into it's own category
  • New donation leaderboard
    • The more you donate, the higher you'll be on the leaderboard
  • Buffed Cola (1.45x > 1.50x)
  • Removed some lights from Ikea
  • Removed some lights from Silver Mall
  • Removed some lights from Art Exhibit
  • Removed or replaced some dumpster models on specific maps
  • Added in level badges
    • 25, 50, 75, 100, and 125 separate level badges
  • Increased Speed Pad duration (30 > 60)
  • Alpha Tester now increases speed by 8%
August 20 The Ikea Update


  • Game is now available to Xbox users

Deployables[]

  • High-tech items discovered within Ikea have lent us a new phase of evasion. Using a special wrench, you are now able to place various deployables of any kind to your heart’s content (don’t exceed the 3 deployable limit!)
    • Mine - Stuns the Nextbot when walked over. Can also cause injury to the owner of the mine if they also step over it.
    • Beacon - Emits a highlighting effect that allows anyone in the map to view your location.
    • Sensor - A mini placeable radar.
    • Floodlight - A long-lasting emitter of light.
    • Speed Pad - Grants a short speed boost to those who run over it.
    • Barrier - Nextbots won’t be able to move through the barrier, but can destroy it if you aren’t careful.

Utilities[]

  • Decoy (model by BoomBits09)
    • Upon usage, a copy of your character will walk straight forward. This decoy will have sparkling electricity effects. The Nextbot will be able to target this decoy and instantly kill it, so use this as a distraction.

Emotes[]

  • Nostalgia by atlant_c
  • Zen Serenity by Burpingbubbleboy7
  • Gmod Dance by Dine
  • Heaventaker by Dine
  • PBJT by Dine
  • You’re Hired by Dine
  • Little Jiggy by Dine
  • Penguin Dance by Dine
  • Crouch Dance by Dine
  • Breakdown by Dine

Skins[]

Nextbots[]

Maps[]

  • Ikea by Beefchoplets and OsterDog
    • Medium-sized map with a lot of space. Furniture, shelves, checkouts, storage and boxes litter the stainless blue and yellow halls of this sprawling building.
  • Silver Mall by Beefchoplets and OsterDog
    • A modern, minimalistic shopping mall. Visit the various restaurants and stores that accompany this famous location.
  • Drab by Every1sCircunvation
    • A dev-textured complex with multiple rooms and levels.

Special Rounds[]

  • No Jumping

Gamemodes[]

  • Casual Mode (no reviving, infinite lives, 4 minutes round time, less rewards)

UI CHANGES[]

  • Added in exit button for menus that normally don’t have a way to exit (for Xbox players)
  • Interact UI now adjusts for Xbox users
  • Added in a ‘Use’ button for mobile players, for guns and the new Decoy item
  • Made reviving more consistent
  • You can now see who is reviving you
  • You can now view who submitted a custom nextbot (in the Spectate menu)
  • Night Vision now makes a cool distortion effect when used

GAMEPLAY CHANGES[]

  • Nextbots can now accelerate more quickly as it’s sight on its target increases (only noticeable if you are using cheese strats)
  • Slightly reduced the nextbot speed (3000 > 2950)
  • Nerfed the Cola’s speed boost but made it quicker to use
  • Big Team now has 80 players

OTHER CHANGES[]

  • Admins can now ban players without needing to join their server
    • Banning will take place immediately; if you have been banned by an admin you will be kicked from the server even if you are still in game
  • Doors now regenerate in 60 seconds (30 > 60)
  • Removed Quadruple Trouble
  • ‘Speed’ and ‘No Sprinting’ rounds now correctly sets your speed
  • Being downed changes your whistle color to yellow
  • Buffed Briefcase and Badge increase percentages (8% > 10%)

BUG FIXES[]

  • Fixed reviving occasionally not working
  • Fixed multiple players reviving a single person resetting if a single person fails to revive
  • Fixed revived players being lower than normal
  • Fixed Night Vision not working in third person
  • Fixed emoting before dying breaking your equipment
  • Fixed glass doors being unopenable
  • Fixed ‘Speed’ special round not working
August 17 (Moderation Update)
  • Backend changes to help with moderation
  • Removed him
August 11 (#2)
  • Fixed players spawning in wrong locations (requires full game restart)
August 11 (Stilts Update)
  • Fixed an oversight where we said Briefcase & Badge granted an 8% bonus, but it was still 5%, it has now been fixed to 8%
  • Fixed some invincible spots in Seraph Research
  • Few bug fixes that caused some servers to glitch (Not all of them have been patched since we haven't figured out the cause for all of them)
  • Added more admin-exclusive content
  • Increased server size from 10 > 15
  • New Medkit skin
    • Grants a 20% speed bonus when downed, and your downed period is increased by 30 seconds so you live longer
  • New Stilts skin
    • Grants a 6% maximum speed cap so you can now slightly outrun bots
  • New Special Round "Quadruple Trouble"
    • 4x more bots spawn
August 9 (#2)
  • New servers only: VIP Menu will now appear in the main menu for mobile users
August 9 (Traprooms Update)
  • New map: Traprooms
    • Encased in the map are various randomly opening and closing doors.
    • Lava rises if you are trapped.
  • New mode: Team Deathmatch*
    • Two teams; Red and Blue
    • The team with the most amount of players left wins
    • Shuffles each round
  • VIP Server Menu
    • Allows for a more robust customization of gameplay
    • Note: some settings may disable in-game rewards like tokens and experience
    • Custom nextbots are free for the server owner + admins/developers
  • Made Bloxy Boy hat-only
  • Added in vehicle system
    • Admin only for now
    • Note: this is mainly a leftover from another project.
  • Added in 'Randomizer' special round
    • Replaces your items with randomized ones (keep an eye out for the guns!)
  • Added in 'No Sprinting' special round (have fun with this one lol)
  • Added in 'Imposter' special round
    • One player has a gun and can conceal it. They are not targeted or harmed by the AI
    • This special round is only available in 2+ player servers
  • Reduced Compass price (80 > 40)
  • Reduced Radar price (200 > 150)
  • Fixed being able to go to high speeds by sliding backwards
  • Hopefully fixed speeding up when running into a wall
  • Fixed Jerma's image
  • Many stability fixes
August 8 (#3)
August 8 (Round Reversion Update)
  • Rounds per map increased (1>3)
  • Special rounds return on every third round
  • Revive time reduced (60s > 50s)
  • Round length changed (240s > 180s)
  • Revive cooldown vaulted for potential usage later
  • Return of 1 life per map
  • 'Times Died' revive status reverted to 'Times Downed'
August 8 (Round Test Update)
  • Rounds per map reduced (3>1)
  • Respawn timer - when you die (not downed), you will receive a temporary timer. Once the timer gets to zero, you can rejoin
    • Default: 45 seconds
  • Special rounds apply on every round in the last 2 minutes of the match
  • Rounds now last 6 minutes
  • Revives left before dying resets after dying
  • Results now showcase your deaths instead of the times downed
  • Added in voting music
  • Four Corners difficulty changed (Hard > Normal)
  • Added obnoxiously long hallway in Four Corners
  • Made dark Maze brighter
  • Updated Cola description
  • Added in message that appears when you revive someone
  • Removed invulnerable tree spots in Seraph Research
  • Fixed custom nextbots being spammed
    • Fixed custom nextbots kill sound being high pitched
  • Fixed a certain weapon breaking most animations
  • Fixed being able to pick up teammates while downed/dead
August 6 (Four Corners Update)
  • Four Corners map
  • Nathaniel B nextbot
  • King nextbot
  • First Person mode
    • Accessible by pressing O or a mobile button
  • Saferooms have 2 doors now
  • Leaderboard instead displays the status of players
  • Smoother revive animation
  • Reviving sets the player's position
  • Adjusted the character model to reduce bouncing
  • Added in Low Quality setting
  • Added in Shadows setting
  • Players who rejoin retain their round stats
  • Loading screen now preloads important animations
  • Admins can now announce in a server
  • Removed player collisions
  • Added in 'equip item' in shop menu UI
  • Increased announcement duration
  • Added in the ability to see the current special round in effect if you are spectating
  • Added in auto-respawning if you fall out of the world
  • Minor UI text changes
  • Smoother interactions
  • Fixed cheese spots on Poolrooms
  • AI breaks doors when under 90 seconds
  • Updated character animations
  • Cola animation speed (1.0x > 1.2x)
  • Fixed unresponsive doors
  • Fixed invisible wall on Desert Bus
  • Fixed controls being locked in the menu
  • Fixed floating road on Seraph Research
  • Fixed bug where mobile player's interact and emote buttons weren't visible
  • Fixed issue where Boombox songs were global
  • Fixed more bugs related to 'others' and 'all' commands
  • Fixed invisible players issue
  • Fixed bug where the tokens and experience UI in the results UI default to being visible
  • Fixed tokens using the wrong color in the rewards UI
  • Fixed bug where your head joint when downed would face the wrong direction
  • Fixed bug where your utility would be forcefully unequipped if it had 0 rounds left no matter what
  • Fixed errors related to quickly spawning
  • Fixed breaking carrying via leaving the game
  • Fixed wrong camera position when pressing R and dying/emoting
  • Fixed footstep sounds playing while dead
  • Fixed ADSing in third person
  • Many more bug fixes related to dev console errors
August 5 (#2)
  • Fixed global Boombox sounds
  • Fixed double doors on Complex not opening
August 5
  • Adjusted map difficulties
    • Rebranded Backrooms to Normal
    • Rebranded Underground Facility to Normal
  • Saferooms can now be used an unlimited number of times (10 second cooldown once the door goes back up)
  • Increased Night Vision brightness
  • Gave Bloxy Boy a proper viewmodel
  • Gave mobile users an option to whistle
  • Added bonus area to Seraph Research
  • Added bonus area to Art Exhibit
  • Made boombox slightly louder
  • Swapping no longer applies to downed and carrying players
    • Added in a sound cue when you are swapped
  • Increased b-hop speed (1.4x > 1.45x)
  • Increased Cola length (5s > 6s)
    • Increased Cola speed boost (1.4 > 1.5)
  • Fixed invulnerable spots in Arid Ruins
  • Fixed invulnerable spots in Desert Bus
  • Fixed invulnerable spots in Backrooms
  • Fixed certain raycasts not detecting player client models
  • Fixed being in the wrong point of view
  • Fixed not being able to control your character whilst disabling carry mode
  • Fixed not being able to exit out of settings
  • Fixed the 'Custom Nextbot' UI switching back and forth on mobile
  • Fixed the interact UI flickering on mobile
  • Fixed killzones downing you
  • Fixed killzones not teleporting AIs
  • Fixed Backroom's holes teleport effect (1/3 chance)
  • Fixed bus not killing the AI
  • Fixed camera being in the wrong placement when doing a third person action whilst pressing R
  • Fixed mouse becoming stuck when pressing G whilst being downed
  • Fixed loading player models being visible
  • Fixed the right arm on various viewmodels facing the wrong direction
  • Fixed boombox sound being annoying for clients with headphones
  • Fixed commands using 'all' or 'others' not correctly including every player
  • Fixed slowdown during emote still applying after you are dead
  • Fixed AI overcorrecting whilst emoting
  • Fixed some AIs having wrong voice lines
  • Fixed various errors showing up on the client
  • Fixed decals for custom nextbots not working
August 4 (Release)
  • Game released to public
  • Added an exclusive Alpha Tester character for Alpha testers
  • Removed him
August 3 (Testing Session #5)
  • One final testing session before the game launches. Here are the changes we've made.
    • Compass utility
    • Night Vision Goggles
    • Level locked items
    • Tons of new emotes
    • Big Team gamemode return
    • Social Space gamemode. Mess around, talk, emote, run around the map in a freespace where no nextbots spawn and utilities and usables aren't consumed.
    • Door Bashing
    • Highly suggested feature: FOV increase while running
    • More Nextbots (25 now!)
    • Badge, Boombox, Briefcase and Bloxy Boy Skins.
      • Badge and briefcase increases rewards
      • boombox plays sounds (requires a gamepass and can be disabled on your client)
      • Bloxy Boy notably changes your avatar and gives you a speed boost upon a jumpscare
    • Ability to respawn when you run out of lives, but you have to pay robux.
  • Note: Microtransactions are enabled.
    • Buyable tokens have been disabled due to the data wipe upon release.
    • If anything in these microtransactions break, we are not liable for any damages.
    • This is because of how Roblox handles microtransactions, and for now doesn't allow for free 'testing' variants.

July 30 (Testing Session #4)
  • This will include general stress-testing, and won't be as big as previous sessions.
  • The majority of content shown in this demo is what you'll be seeing at launch (with some exceptions including new nextbot additions)
  • What's changed?
    • Slide mechanic (press control/shift on mobile to slide)
    • Whistle mechanic (whistle and other players in a short radius can see you)
    • Map objectives (not on every map for now) (involves special things you can do on each map such as a saferoom, stunning the bot, calling for transportation, etc.)
    • Underground Facility map
    • Equippable skin items, including Headphones and Doctor for now
    • Custom Nextbots
    • Leaderboards
    • Improved results UI
    • Bug fixes
    • Some other changes I may not have mentioned
July 26 (Testing Session #3)
  • Testing is open again for an hour and 30 minutes
  • Changes:
    • Other Modes will no longer be available due to the scope of this testing session.
    • Revive mechanic - revive other players when they die. You can only be revived once, otherwise you automatically die.
    • Carry mechanic - carry players if they are downed and need a revive. However, you cannot jump while carrying someone. This is so that you can get some distance from the AI
    • New map: Poolrooms
    • New "skins" - these are not usable yet + Some skins will add some small cosmetics to your character, others will entirely change how you look
    • AI changes
    • Bug fixes
    • Many optimizations to Complex and Seraph Research - the unions from map generation have been replaced
    • Ability to go to the menu when downed
    • Visual effects such as rain and fog
    • Seraph Research is creepier now
    • Lights flicker near the AI
    • A small "jumpscare" happens when the AI is spotted. Not really a jumpscare but basically the fov changes, a vignette appears, a sound cue plays and your camera starts shaking as the AI gets closer.
  • Notes:
    • New systems might be buggy. Try to break them.
    • Skins are unusable for now
    • Game will be much harder! This won't be quite as easy as the last testing session
    • We are testing the bot count per player as well. If you believe on a certain map that there are too many AIs per person, post a suggestion to decrease the ratio so that less AIs spawn.
July 22 (Testing Session #2)
  • Changes from the last testing session
    • Bug fixes
    • Voting/viewing results in the menu
    • Arena mode
    • Big Team mode
    • Adjusted player count
    • Ai fixes
    • Special rounds
    • 4 minutes of round time
      • Survive for 4 minutes to win
  • Disclaimers?
    • Other Modes UI is unfinished
    • Rewards on Arena mode are unfinished (we're still deciding on how it will work)
    • Probably some bugs
July 22 (Testing Session #1)
  • Public beta testing is now open for 1 hour
  • Expect there to be a lot of shutdowns
  • Note:
    • Data will be wiped once the game actually releases
    • Emotes are free, feel free to mess around with them until they actually cost tokens during the full release
    • Utilize the free private servers if there's anything you want to test
  • Roadmap:
    • Classic (Currently in the game rn, basic running, no powerups, occasional special rounds)
    • Arcade (A much more chaotic & competitive gamemode where powerups spawn around the map. These can include ones that give you boosts like speed or invincibility, and ones that can sabotage other players such as banana peels or bombs)
    • Arena (A standardized competitive mode where 20+ players compete for the last man standing)
    • More skins (Vanity stuff and others that include passive effects)
    • More nextbots
    • Nextbot abilities (Alters the game a bit and can vary between nextbots, such as increased speed, near-invisiblity, etc)
    • Special round effects
  • If you are lagging, it might be due to the current lighting the game uses (Future Is Bright). You can go to the settings in the menu to turn off shadows.

UPDATES
2022
2023
2024
2025
Advertisement