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Not to be confused with Special Rounds

Gamemodes


Gamemodes are alternatives to the standard game that heavily modify how the game is played, ranging from having 50 players to a deathmatch. There are currently 9 gamemodes available:

Public
Infinite lives, longer round times. Recommended for new players.
0.8x rewards


In this round you have infinite respawns. Like the normal rounds, you can not revive other players. The time of this round is 4 minutes. 30 players.

Public
No nextbots, 6 minute rounds. Recommended for meeting new people.
No rewards


No nextbots, no objectives, one round per map and the server capacity is increased to 75. Rounds are 6 minutes long.

Public
Play a variant of the game with larger servers.
High performance required


The server capacity is increased to 50.

Public
Take control of a Nextbot in this gamemode!
'


AI Nextbots are replaced by player controllable ones. Special Gamemodes are supported. 15 players. Player Nextbots get no xp and coins whatsoever)

Temporarily removed
2 teams; team with the most players alive wins!
'


There are 2 teams, 'Red' and 'Blue'. First team to have all of their players downed will lose. Reviving teammates will bring back 1 point for your team.

Requires VC
No chat, communicate with only your voice.
Requires voice chat to join.


30 players.

Requires VIP or Custom Server
Default but w/o nextbots
Custom, VIP servers only


SURVIVE FOR 3 MINUTES. 1000 Lives, No AI, Max 50 Players

Requires VIP or Custom Server
[EXPERIMENTAL] One life only. Getting downed is instant death.
Custom, VIP servers only


SURVIVE FOR 3 MINUTES, INSTANT DEATH

Requires VIP Server Panel or Custom Server
Similar to infection special round
None


None

Level 50+
Play in servers with higher-tier players and harder maps
1.1x better rewards


Easy and Normal maps are no longer used in the map pool. 30 players.

Events

Events are gamemodes that become available for a short time throughout a year, usually during an event.

Deleted
Players are randomly selected to become infected. The infected are given a sword and must infect everyone before the round ends.
Event Gamemode


Deleted
Campaign mission. (playable until April 10th 2024). PC recomemmended.
Event Gamemode


Jard Clown reward

Deleted
The player that holds the Pot of Gold the longest wins.
Event Gamemode


Requires VIP or Custom Server
Hot Potato gamemode, but with nextbots!
Event Gamemode


Temporary

Temporary are gamemodes that are available for a set amount of time before being deleted.

Temporary
Version of Evade before Overhaul (DATA DOESN'T SAVE)
No rewards


This is the build of Evade before Overhaul update that released on 13/10/24. Will no longer be updated or supported. Data is automatically converted from the Overhaul, but data will not save here.

Unconfirmed/Upcoming

Unconfirmed/Upcoming these are gamemodes that have been introduced previously and future gamemodes.

In development
Advanced infection variant
TBA


Similar to Infection but players are given weapons to protect themselves from zombies. Supports map voting

In development
] Players: Reach the end of the map Snipers: There are snipers that will hunt you down.
TBA


Reach the end of the map while being hunted down by snipers. Supports map voting.

In development
Players: Kill the Galactic Soldiers, survive their attacks

Galactic Soldier: Kill Players, Survive Player Attacks
TBA
Similar to Infection but with a Star Wars and science fiction style

In development
There is an imposter among us
TBA


There is a murderer among the players, the player with the role of the sheriff must kill the murderer and protect innocents

In development
] Two teams: Seekers and Hiddens
TBA


Hide and seek gamemode, click on the props to become them and hide. Supports map voting.

In development
Two teams: Hidden and Interlopers
TBA


The goal of the Hidden is to kill all the Interlopers. The goal of the Interlopers is to kill the Hidden. Supports map voting.

In development
Everyone has guns, but you must find and kill the traitors to win. Shooting an innocent kill you
None


None

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